

Magic Duels: Origins was developed by Stainless Games who have been creating computer versions of the Magic series since 2009's Magic: The Gathering – Duels of the Planeswalkers and new titles on an annual basis. Players can also purchase in-game money with microtransactions, but is not required to gain access to all cards and features. Playing through either mode can earn the players in-game money to be used to buy new booster packs or specific cards to expand their card library there are also various daily objectives for players to complete for in-game money, and all players are rewarded for helping to complete various community goals. The computer opponents' decks will be procedurally generated, effectively randomizing the type of decks the player will face. Computer opponents in these modes can be selected from three difficulty levels, with higher difficulties gaining more rewards for the player. These decks, with whatever enhancements they have unlocked, are also available to the player in battle mode.īattle mode lets players use pre-made decks or to construct decks from their collection of cards, and play against either computer opponents or online opponents match types include one-on-one matches with players tracked on leaderboards, and Two-headed Giant (two-vs-two).

The player uses a deck based on the selected Planeswalker, and as they complete each of the duels, enhance that deck though the pre-selected addition of new cards. Each Planeswalker has five or more duels with computer-controlled opponents. In story mode, the player steps through the origin story of five different Planeswalkers, Chandra Nalaar, Jace Beleren, Gideon Jura, Nissa Revane, and Liliana Vess. Magic Duels: Origins frames the core game around a single-player story mode, and an online battle mode.

Players alternate turns playing land cards, casting spells, and attacking opponents until all but one player's life total is reduced to 0. Spells come in many varieties, from sorceries and instants which have one-time effects, to summoned creatures which can attack and defend from opponents. Mana comes in five colors, and cards may require colored or generic (mana of any color) to be cast. Lands are used to generate "mana", the resource needed to cast spells.

The core game follows the standard rules of the collectible card game (except that you can only use 1 mythic, 2 rares, and 3 uncommons of any card) Magic: The Gathering, first released in 1993 each player has a deck of cards consisting of lands and spells. See also: General gameplay of Magic: The Gathering and Magic: The Gathering rules
